Select the whole map by holding Shift and left clicking on a brush in the 3d view(you can move around in the 3d view by right clicking on it then moving with the arrow keys.), then press i and select that brush again. map files 3 times and modifying each of those. This is roughly how big hammer's grid is in comparison to GtkRadiant's:įor this example i'm cutting the map in 3 parts: top, mid and bottom. and put them back together more efficiently later. So you will need to cut the map in multiple parts if you want to port over big maps. map file by going to File -> Open (might want to put it in a different folder first)Ĩ- Now here comes the hard part: Hammers Grid is a lot smaller than the one in GtkRadiant. If your map your porting is small you can skip to step 9ĥ- Configure GtkRadiant with Quake 3 arena and mods, it should look like this:Ħ- Hit OK and once GtkRadiant launches go to Edit -> Preferences -> Layoutħ- Open your. bat file you just created (it will give alot of errors, ignore those) It will create a. bspĮxample: "C:\Users\Pcpie\Documents\q3_mapping\GtkRadiant-1.6.4-20131213\q3map2.exe" -game q3a -convert -format map r7-timelock2.bspĤ- Run the. bsp you want to convert place it in the same directory that you installed GtkRadiant in, and make sure q3map2.exe is in there.ģ- Create a. bsp file of the map you want to convert, this is usually in the. Quake Defrag (you dont need to own Quake 3 arena for this)ġ- Get the. Not needed but useful for aligning textures: I made this because I got some people asking me how to do it after I ported over r7-blockworld2 This is a tutorial on how to port Quake 3 arena maps to any source engine game.
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